This was a collaborative project with a fellow student, Sophia Arnaout. Our goal was to create a more primordial science fiction environment over the typical clean and frigid design a lot of science fiction currently embodies.  This environment would be home to an ancient place of worship for Venusians to come and pay respects to their deities. All assets were created by Sophia and I besides the Ivy from SilveTm on the Unreal Marketplace. 

Texture Size: 2048x2048

Software Used: 3ds Max, Zbrush, Substance Painter, Marmoset Toolbag 3, Unreal Engine 4


Through development I focused on the larger hard surface assets, I was responsible for the hovering obelisk, the star gate, and the main chamber in which our scene takes place. A lot of my time was also spent doing back end work in the engine. I set up the water shader and was responsible for the caustics on both the walls and waters surface. I also created and implemented the skybox.


All of our assets were modeled in 3DS Max, sculpted in ZBrush, and textured in Substance Painter. Sophie was responsible for all foliage minus the ivy, as well as the rocks and tunnel. She did the first round of lighting,  set dressing and material set up, while I did the second and final pass.  


Asset breakdowns were rendered in Marmoset Toolbag 3